“What do you do with the mouse, doofus, I’m a whole paragraph into this nonsense, and all you’ve done is make weird references and talk to a reader that doesn’t exist,” I hear myself scream at myself. Well, you see, in platformers, there’s two main things, right? A player character, and a platform. So, what if you controlled the platforms?
Cheesy Tweetable Quote that you see all the time in tech write-ups for some reason, probably because it’s generally hard to understand tech write-ups so they just yell the important bits at you twice.
“What if you controlled the platforms?”
Yeah, I mean, that’s the main thing. You can flick your player around with platforms that you control with your mouse! Also other things! Like those cool anti-grav things in Super Meat boy that were a pain to manuever around. What if you could control those with your mouse? AND stop right there, I still know what you’re thinking, because you’re me, “BARRELS, THERE HAS TO BE BARRELS”, “Like... Donkey Kong?” I respond. “YES LIKE DONKEY KONG,” YOU SHOUT. “O-ok then… baka,” I sheepishly mutter. (There won’t be a Donkey Kong inspired dating sim portion, I promise.)
So what does that look like? Well, a Jif is worth 1000 words so:
Like that, but imagine actual levels! Where you string parts of these elements together with precise inputs! Also, I still have no idea what direction I want to take with the graphics, so it probably won’t look much like this in the future.
I’ll be updating at this location on progress, and I hope to hear from people about what interests them, and what they think looks awful. Feel free to shoot me an email with anything related to the game at firstname.lastname@example.org